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TWENTY THINGS TO DO WITH A COMPUTER FORWARD 50: FUTURE VISIONS OF EDUCATION INSPIRED BY SEYMOUR PAPERT AND CYNTHIA SOLOMON’S SEMINAL WORK


What is it?

In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios.


Who is it for?

Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning


What can it do?

In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn “everything else,” even ideas at the frontiers of mathematics and science.








Stager, G. S. (2021). Twenty things to do with a computer forward 50: Future visions of education inspired by Seymour Papert and Cynthia Solomon’s seminarl work. Constructing Modern Knowledge Press.